TRON: Evolution - Game Review
TRON
is a movie franchise that should have good video games. It's one of the
major examples of a movie video game that doesn't suck. So with a new
TRON film coming out, there's a lot to live up to with the series.
Unfortunately, TRON: Evolution comes off as a ho-hum movie tie in game.
It's got some cool multiplayer potential, but other than that it's a
weak program. TRON: Evolution bridges the gap between the original 1982
film and the upcoming sequel. You play as a System Monitor who is trying
to stop Clu's rise to power. It's a third-person action adventure game
full of parkour and combat. Think Assassin's Creed, Prince of Persia, or
Spider-Man, but glow-in-the-dark. The story is interesting in that it
expands on the universe and answers what happened to Flynn. Also that
hot chick from House does all her own voicework in it. Unfortunately,
she doesn't look all that hot. The character models are nothing to get
excited over, and have an uncanny valley aspect a lot of times.
The
world looks pretty dope at first, with it's futuristic metropolis full
of very pale ravers. However, the constant blue neon lights get tiresome
after a few levels. Eventually the game does mix it up a little, but
one level of green and one level of orange are hardly a varied
aesthetic. The animations are stiff most of the time, preventing the
more spectacular moves from looking as good as they should. And there
are some spectacular moves. There are parts in the game where I pulled
off some sick acrobatics, but between the game's bad camera and the
jerkiness and stuttering of the character, it was hard to tell what
happened.
TRON
features 3D support for those of you getting fancy new TVs this year.
The framerate drop is really noticeable with it on, and the 3D effects
do little to change the game, only making the characters seem like
they're floating off of the actual world. And the cutscenes aren't even
in 3D at all.
The
wall running, death defying leaps, and magnetic ziplining all look cool
the first couple of times, but they're ultimately pretty shallow. The
majority of the levels basically boil down to "find the only glowing
thing in the dark, greyscale world, and run at it." It feels like the
game is playing itself half of the time.
Combat
is a mix between melee attacks and light disc throws. There are some
cool combos you can pull off, and some special moves, but the combat
devolves into button mashing. Playing on Hard is the only way the game
forces you to develop a strategy, but even then most of the time you're
just hitting the attack button as fast as possible, or running around in
circles to refill your special attack meter.
If
you have a USB game controller, I definitely recommend it over the
keyboard and mouse controls. Those are passable, but it's clear the game
was designed for a game controller, and it works much smoother that
way.
In
addition to the combat and seemingly endless wall running, you can also
jump into the light cycle and light tank. These sequences are sprinkled
throughout the game. The light cycles are cool and I got excited every
time one came up. But there's only one type of light cycle level: escape
from the exploding stuff. It was neat the first time, but each level
was the same concept, and it felt like a waste of TRON's most iconic
element. The Light Tank is worthless. It's clunky, slow, and boring, and
I hated every second that dragged on while I slowly shot at other
equally lethargic tanks.
Multiplayer
is where the game finally feels like TRON. You can compete in some
deathmatch style Grid Games, and even light cycle based events. Yes,
this is where you finally play light cycles in the way they're supposed
to be played. Having a 10 player light cycle deathmatch is freaking
nuts, but it's also the funnest art of this game. The modes seem to work
better in the team mode, as opposed to free for all. There are smaller
maps that don't allow the light cycles, but they're nowhere near as fun
as tearing through the bigger maps.
Source: IGN
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